8 days ago

Once I finish the slender game, I'd like to do a similar game, in that genre.




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First post in 2025. made doors, added sounds, made a bunch more tree species (and I won't stop), made a usable base for later use in other Bp's #UE5 #GameDev #Stylized #horror #surviavl

Not a lot of progress, solved all sorts of problems, but sort of solved everything and now I'm free completely until January 10. I'll spend more time, but for now a little progress.

Udpate I've made flowers and 1 tree so far. and also I don't understand why my project is lagging. i've literally done everything, but the fps is just under 50 on the scene. (drx11)

maybe the material is too complex, but i put a bunch of swither

water on bottle ue5 (Can someone explain to me how to fix translucent objects? :((((( I know there is a way but I can't find it...))

the first not-so-big devlog 0.1 (SlenderMan survival game)

grass update

Well, making vegetation is incredibly fun all that's left is to make fallen leaves, branches, rocks, stumps maybe, lots of small trees, birch, spruce and a lot more... but it's gonna be one of the most beautiful slenderman games ever made (not reallyXd)

created new materials, fall damage is now scaled by height, finished grass Oh, the difficultie. I kind of outlined a plan of what I want from the game, but to understand where to start is difficult.

I WAS ABLE TO, I DISABLED A LOT OF THINGS, RE-TICKED ABOUT 20 CHECKBOXES AND NOW THE PROJECT DOESN'T LAG!

I made more trees, more optimization. at this density I got 50-70 at almost max settings Also when dlss is released for 5.5 I will add it to the project at once. but I will not rely only on it