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75
7 months ago

created new materials, fall damage is now scaled by height, finished grass

Oh, the difficultie. I kind of outlined a plan of what I want from the game, but to understand where to start is difficult.




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Actually I kind of shouldn't show the non-rig rendering in ue5. it looks really bad on them. because it's in t-pose. I'd rather show it in full (I'll delete that post because it's a real mess lol)

Interface.

is visually almost done.

(yes here is once again this room, but sorry, I literally have no assets for the others XD)

Madeline is the main protagonist of the mountain climbing platformer, Celeste. The game has been praised for its visuals, gameplay, and introspective narrative. The game's creator Maddy Thorson confirmed that Madeline is trans in 2020.

About My Altered State of Consciousness (no drugs or alcohol just my physiology, lol) Below are examples. and memes and ideas. Про мое измененое сознание (без запрещенных вещест и алкоголя, это моя физиология, лол) примеры ниже с мемами и идеями ENG/RU

Dive into the cozy post-apocalyptic open world of Critter Cove!

Gentleman Rat Studios (@GR-Rob ) describe it as “a little bit Animal Crossing, a little bit Stardew Valley. Maybe even a little bit Windwaker, too."

Wishlist the game: https://bit.ly/CritterCove

So there's a problem with neighbor eye color Some people like blue, some like green. Green is just canon. I want blue.

I found a solution to this problem - use both. but in different contexts.

blue eyes - reality

green eyes - not reality.

the conehead from hn 3

blender + substance painter + gimp

gameready asset. as soon as he has the rig ready, i will post it to you for free.

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool... By me (edit mesh/texture), enplay(base mesh), renz (Rig)