Next up
I decided to have a longer video showcasing me playing around a bit, doing some tricks with the new move including some frame-timed ones involving coyote time.
(and I updated the physics a bit since my last post)
I actually already recorded Charlotte's lines lol
for the reindeer-like species' voices, I wanted to do something more "synth-ish"
Also helps them sound non-human like and other worldly imo
The KICK-BELL game page is LIVE! feel free to follow it here if you're interested ^^
Your fellow Jolters are still hard at work making GREAT #GameJoltColors25 art!
There's still time for YOU to be part of it. Check your quest log to get started.
All artists are tagged below! 🔽
I decided to take some feedback and re-brand the game into Yap being the new protagonist instead of Charlotte!
I hope you all enjoy this small little dev update ^^
Game Jolt Colors is back!
Draw your OC (or favorite character) in the Game Jolt color palette and post them in the Art realm with the tag #GameJoltColors25.
At the end of the event, we'll pick a winner & add their design to the GJ Colors sticker pack!
Brainstorming idea 1
-
If you're going at your running speed, bells will increase your speed if you keep picking them up. (there is a speed cap of course) #Devlog
Experimenting with something.
The low-poly model is easier to work with,
but the pre-rendered model is closer to the style I want.
gonna be hard to choose because I love both models, lol
Been seeing a lot of "How it started vs How its going" videos on indie games that people are developing ^^
I thought I would share the progress of Team Slay-Bells from how it started in 2023 vs how it currently looks and plays! ^^
4 comments