Next up
I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!
Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!
Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.
On this day 3 years ago, I released a Kirby fangame prototype done in a month's work. No copy ability, only one level... Here's Wacky Episode in its infancy.
Max speed in Kirby Quick, Rainbow Islands Had this recorded for funsies before I left, showing just how fast you can go if you fully upgrade Kirby's stats in this extra mode.
Working on weather effects, so I decided to recreate one of the most iconic Zelda scene: Link's House on that fateful night, from A Link to the Past! GBC-Style ⛈️
Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)
The May Showcase is here! Quite proud of this one. A four part video showcasing some of the new additions to the game. This one's meaty!
Game balance is... uh, still work in progress. To demonstrate what I mean, take a look at some fresh Chop Champs gameplay :)
Found a GameMaker layer bug. When adding & activating an effect layer, every layer above will draw to 0,0 coordinates instead of the viewport's x,y.











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