Game
Kirby: Wacky Episode
2 years ago

One last patch (1.0.1) that removes the randomness from the copy ability system is now available. This should make speedrunning more manageable. With this, I'm truly done, thank you so much for the support


1


0 comments

Loading...

Next up

Busier times are coming, so here's some WIP footage I've been cooking: Dawn/Day/Dusk/Night, GBC-Style.

+ Environmental Sounds. #zelda #fangame #gamedev

Summer is a good time to go water skipping, don'tcha think?

Kirby has been enjoying it very much!

Defeated enemies now have a 1/10 chance of dropping yummy food! Kill and eat away!

I've added a new type of Mystical Seed: The Deku Seeds! These mix the Deku Nuts & Seeds from Ocarina of Time into a single item, having different effects whether you drop or shoot 'em!

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

When low on health, you'll now enter Peril Mode, a new mechanic which allows comebacks against very strong foes. Will have further potential with the Rings system💍

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

The Legend of Zelda: Oracle of Ages & Seasons turn 25 today! To celebrate this and the 40th anniversary of the franchise, here's a "Oracles" themed showcase for my GBC-themed fangame ⌛️🌱

New year, new HUD✨

(Black variant will still be available in settings)

#zelda #fangame #gamedev #gamedesign #retrogame #pixelart

"Alex, that's the 6th time you've shown Kirby rolling this month..." Me, for a 7th time:

Just did an arena run in Kirby Wacky Episode - 3:43.76 IGT (Fire/Hammer)

Announcing a name change for the project and a big step in a new direction: The complete project files are available for game makers to download! I'm leaving the entirety of this project in the hands of the community.