One more thing. While I don't anticipate this game to take very long, I would still like to say:
1. I'm working completely alone on it.
2. I have a real life job.
I estimate it taking a few more months tops, but it could be longer. Things happen.
Next up
Making progress. There's a lot of modeling left to do for this update, unfortunately. But we're getting there. Slowly.
Making steady progress on all the new content and Quality of Life changes for Casino Casualty's upcoming Steam release. Aiming for February, ideally, but not setting any firm dates yet.
Unreal Engine has some uh...interesting rendering bugs...
yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.
The new update is officially planned out and set in stone. It's going to be a bit of a departure from the main game, gameplay-wise, and going to take some time. To compensate, it will act as the game's sequel and the conclusion to the story. See you soon.
Merry late Christmas from Fredbear & Friends!
See you next year :)
September 13th. For real this time.
Progress Update No. 9
Game is currently undergoing some major reworking on the code side (and my contracted project is still taking full priority on my part), so here's a little something in light of the lack of updates.
Progress Update No. 7











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