One more thing. While I don't anticipate this game to take very long, I would still like to say:
1. I'm working completely alone on it.
2. I have a real life job.
I estimate it taking a few more months tops, but it could be longer. Things happen.
Next up
Progress Update No. 8
Unreal Engine has some uh...interesting rendering bugs...
yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.
Game is currently undergoing some major reworking on the code side (and my contracted project is still taking full priority on my part), so here's a little something in light of the lack of updates.
Progress Update No. 7
Have another sneak preview at one of the other cast members of my upcoming #fnaf inspired game.
Still on schedule to release on the 20th.
The new update is officially planned out and set in stone. It's going to be a bit of a departure from the main game, gameplay-wise, and going to take some time. To compensate, it will act as the game's sequel and the conclusion to the story. See you soon.
After a few slight delays, #CasinoCasualty will be released before the end of the month.
Making steady progress on all the new content and Quality of Life changes for Casino Casualty's upcoming Steam release. Aiming for February, ideally, but not setting any firm dates yet.
No character teasers today, so have a peek at the work-in-progress environment instead.











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