Game
A Day In The Life

7 years ago

One thing Im keen to get working is the time and the weather system. Ive been trying to get some basic effects working so I will have something to play with after adding individual days.




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Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

Opinions on a new graphics style?

Character customization: How and why bother? (expand)

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Finally, you can sell the fruits/veg of your labour. :)

(Mines and menus preview build)

Available for testing now

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.