Our mini-project is off to a wonderful start! We failed pretty badly with Saturn V, but we're not ending that project. It was too ambitious for the time, but doable. This game is a smaller project which is running smoothly and we're excited to show you!
Next up
Devlog 15 - The UI and Combat Support Update
Comment below and let us know how you want the dodge mechanic to work!
Devlog 14 - Map Rework, Battle Towers, Race Models, New Studio, And More
*Note that these pictures are not the final product and currently in heavy development. Changes may occur.* Read the article below to hear what we have worked on, what's to come, more! -Aaron
Trailer, Kickstarter, and Steam!
Please wish list our steam page and share the Kickstarter. Even if you don't back it, we greatly appreciate any and all support from our community!
Steam: https://store.steampowered.com/app/3693370/Masters_of_Anghoul/
Kickstarter: https://www.kickstarter.com/projects/biotale/masters-of-anghoul-…
Contacting our internet provider today, but we're still working! We are working on character, story, and map design even without the capability of UE4. We are using Minecraft since it has a nearly perfect unit conversion rate. Stay tuned for more updates!
Devlog 11 - Quality of life, New Mobs, Refined Systems
Alpha Update #003
Below is the full article!
*If you are having trouble with the tunnel in the Alpha Demo, be sure to read!*
Devlog 12 - Shop, Blacksmith, Inventory Update!
Devlog 13 - Anghoul Overhaul, New Building, New Weapons










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