Game
Freddy F***boy's Paradise of Debauchery

1 year ago

Paradise of Debauchery - Weekly Progress - March 7th to 13th


Hello everybody and welcome to this week's progress. I moved to berlin! The moving was all set up, I just had to get there. And now I could finally meet my classmates from Games Academy!

I still worked on the game of course sinc eit's so much fun, fun, fun, fun, fun, fun, fun.........


A New Game button!

You can finally start anew on the title screen. Especially important since you won't be able to play old save files with version 2.0. Good thing this is a short game and more about replayability. Both because it's a completely new game loop, and because the achievement and encyclopedia scripts would crash the game.

Speaking off, all achievements are finished now!! The encyclopedia is all set up as well, but I need to change some lines in the script so the entires don't look messed up.


The biggest work this week went into Baby's dungeon, obviously with its own shooter minigame programmed purely by events! Your goal is to defeat three enemies in this digital world, get some bonus revenue, and f*** off to the next floor of Baby's dungeon.

This minigame features working projectiles, 3 enemies that are chosen randomly, enemy HP and ATK that even increase if you beat dungeons, and a randomly spawning shopkeeper.

The shopkeeper can fully heal you, which is so nice of them since you lose actual HP in this minigame. He also sells you upgrades to your weapon in the digital world, AND most importantly: The price for killing enemies here. You can turn this into a great spot for grinding tokens.

As you can see, all of this is based on The Desolate Hope. And I can't believe how well I can create a minigame like this just with event commands. Took me three days, and around 50 switches and variables just for this small game.

Before I made this, the first thing I did this week was to finish Scraptrap's dungeon! Only random events remained. Last week I replayed a certain fangame just to get inspiration and finally get the idea.


When I was done with the big task of the dungeons, I found time to do noted graphical changes. The "rat difficulty" level is now shown as risk, similar to FNaF 6.

I made my own icons for battle commands. Look at these cute fellas!


Another character has been revamped! The one and only Music Maaaaaaaaaaaaaaaaaaaaaaaaaaaaan! His new third skill gives him a very unique effect, where he.... oh you will see.

Only one to go... Nedd... what skills to give this hillbilly?


And lastly, I finished one more of the new bosses. ;)


The upcoming week I really need to turn down. I plan to maybe take on the graphics for the circus dungeon so soon you finally can vote for a sneek peak!

Have been working way too much on this everyday.. hence why I again shoved this showcase to monday. And I'm in Berlin now so there's that.

Thanks for reading!

@Yanntastisch


Total Progress

  1. 4 New and Improved Dungeons: 2/4 done

    Baby 80%, Scraptrap 100%, Molten Freddy 100%, Lefty 0%

  2. Unique features for each dungeon: 3/4 done

    Baby 100%, Scraptrap 100%, Molten Freddy 100%, Lefty 0%

  3. New enemies for each dungeon: 12/16 done

    Baby 4/4, Scraptrap 4/4, Molten Freddy 4/4, Lefty 0/4

  4. New bosses: 3/4 done

  5. 1 new character: 70% done

    (unique skill set done, animations are left)

  6. Improve Trash and The Gang: 4/5 done

    (Mr Hugs and attack animations left)

  7. Improve my eyesore characters: 8/9 done
    Rockstar Freddy 100%, Rockstar Chica 100%, Rockstar Foxy 100%, Happy Frog 100%, Pigpatch 100%, Neddbear 30%, Mr Hippo 100%, Orville 100%, Music Man 100%

  8. New Catalog Items: 3/3 done

  9. New Art: 65% done

    Title 80% done, icons 90%, battle animations 60%, battle layout 100%, background graphics 90%, overworld graphics 70%,

  10. New or improved dialouges: 100% Done

  11. Fix remaining bugs from before: 2 found and fixed



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