Game
Five Nights at The AGK Studio 5: Updated Edition

1 year ago

- Patch 2.0.1 - (the first one of... hopefully not many)


- Fixed a bug involving the F2 doors in Night 6 after using the shake away mechanic

- Possibly reduced the overall lag in the game (maybe?)


Actually, for those who have played the game already, I have a question:

Was there any significant lag? That straight up made the game unplayable?

I thought the game was fine in that regard however I did hear someone was having some problems with it, so I'd like to know if it's a problem everyone else is having as well.



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Patch 2.0.7

I'm gonna be making a patch that will fix some issues that one of the custom night challenges has...

but in the meantime I have a question for the people who have been struggling to beat Night 6

Patch 2.0.3 + regarding the lag

Check out these Clickteam experiments for the trading card holo effect in POPGOES Evergreen. Featuring a never-before-seen card, Paladin Popgoes. (2021)

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2 - Rainbow spiral

3 - Diagonal rainbow

4 - Segmented diagonal rainbow (FINAL)

Patch 2.0.5, dedicated to Night 6

(EDIT: it's 2.0.5.1 now)

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The game is back up + Patch 2.0.8

Ennard

"The vicious cycle of game dev"

Had to upload another patch rn because turns out I actually broke Night 6's ambience, while also fixing the problem it had previously.

1 step forward, 2 steps back