Game
Five Nights at The AGK Studio 5: Updated Edition

2 months ago

- Patch 2.0.1 - (the first one of... hopefully not many)


- Fixed a bug involving the F2 doors in Night 6 after using the shake away mechanic

- Possibly reduced the overall lag in the game (maybe?)


Actually, for those who have played the game already, I have a question:

Was there any significant lag? That straight up made the game unplayable?

I thought the game was fine in that regard however I did hear someone was having some problems with it, so I'd like to know if it's a problem everyone else is having as well.



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Next up

- Night 6 has been finished, and so have the minigames -

2.0.4 (Woohoo!)

- Patch 2.0.9 -

After thinking for a while and seeing some people play the game, I noticed the Jester was kind of a nothingburger in terms of gameplay, so this patch focuses on buffing it so that its existence is at least a little more significant:

Minigame preview as promised!

FINAL DEVLOG - The Custom Night challenges are all done!

+ Release Date announcement coming tomorrow

Devlog 1 - Now we're really cooking!

RELEASE DATE

Patch 2.0.7

Matthew's devlog v3

I'm gonna be making a patch that will fix some issues that one of the custom night challenges has...

but in the meantime I have a question for the people who have been struggling to beat Night 6