Game
Five Nights at The AGK Studio 5: Updated Edition

3 months ago

- Patch 2.0.1 - (the first one of... hopefully not many)


- Fixed a bug involving the F2 doors in Night 6 after using the shake away mechanic

- Possibly reduced the overall lag in the game (maybe?)


Actually, for those who have played the game already, I have a question:

Was there any significant lag? That straight up made the game unplayable?

I thought the game was fine in that regard however I did hear someone was having some problems with it, so I'd like to know if it's a problem everyone else is having as well.



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"The vicious cycle of game dev"

Had to upload another patch rn because turns out I actually broke Night 6's ambience, while also fixing the problem it had previously.

1 step forward, 2 steps back

Patch 2.0.6

The game is back up + Patch 2.0.8

"Don't let the bear hear you"

- Patch 2.0.9 -

After thinking for a while and seeing some people play the game, I noticed the Jester was kind of a nothingburger in terms of gameplay, so this patch focuses on buffing it so that its existence is at least a little more significant:

THANKS FOR 700!!!!! Here's some stuff!

Patch 2.0.3 + regarding the lag

FINAL DEVLOG - The Custom Night challenges are all done!

+ Release Date announcement coming tomorrow

and the stage

Mfw a person I've always hated gets called out for an actual legimate reason