I finally got pathfinding implemented! It's not pretty but it is working along with wall avoidance. I need to finish up the rest of the ai and enemy spawning and I'll probably release a little video about it.
Next up
Thought about that piece of concept art awhile back of the electrified ship.
Designed the next enemy.
I forgot to show the new ship lighting...
Immerse yourself in Aether & Iron, a Decopunk Narrative RPG set in an alternate 1930s where anti-gravitational technology has taken cars, roads, and even New York City into the sky.
Play the Steam Next Fest demo & wishlist now: https://bit.ly/AetherAndIron
WEAPONS
Card Corner is an idle poker game that sits in the corner of your screen while you do other things.
Deal cards, gain chips, buy score-multiplying buildings, complete achievements, and grow stronger across ascensions.
Play the demo: https://bit.ly/CardCornerSteam
Quick update
Happy (late) New Year!
@ZAUM_SP
's ZERO PARADES: For Dead Spies is a mind-warping story of espionage and team-building in an original yet achingly familiar setting.
Play the Steam Next Fest demo now: https://bit.ly/ZeroParades
I'm tired... (Warning the audio is not what I would call balanced lmao)










0 comments