Game
Fire Leaf Water




3 months ago

Pause menus have been updated with proper position and darken effect. Here are some shots of them for today's #screenshotsaturday:




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Based on feedbacks, I reduced darkness of level select decorations making them look brighter and clearer. I also decided to create alternate level palettes for completed and incomplete state each. Here are some shots from the level select:

The simple block preview for Endless Drop mode had to be overhauled to support new blocks and for better view.

Here are some shots of the new HUD and a new block:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

While working on level select for this game, I reviewed some levels and decided to update them. Here are some shots from the new and updated levels:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

I'm resuming progress on this game. This time I'm working on level select. Here are some shots from the level select:

I've made more progress for game I'm making for Indie Game Clinic "MVG Jam" 2025. Here are some shots from the game for today's #screenshotsaturday:

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

For #BatNIght, I choose Crobat from Pokemon. I raised this bat from Zubat to Golbat then Crobat so I could give FLY skill to him.