Next up
posY + sin(val1 / sp) * frc
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
Working on game code
Yay... Again bugs!
... Again
Finally! New trigger type fully operational!
21 subscribers ... Guys, where did so many of you come from? It was only 11
Strange, the code goes astray...
In Development
I probably tried for 2 days to come up with a normal look for her, but judge for yourself how it happened
.TXT - Intended as the main
.JSON - Import to the game
.BLL - The work of lab technicians, staff and the community
_Experimental_Mode. In a long development process










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