Next up
Working on game code
Finally! New trigger type fully operational!
posY + sin(val1 / sp) * frc
Saving trigger data via XML works best ...
Strange, the code goes astray...
Yay... Again bugs!
... Again
I apologize for the long lack of news. School, colds, impending exams...
In general, there are a lot of problems, but... As I free time, I will post everything that may be interesting
For example: I made the final prototype of the editor.
News 01/15/20 ..?
All generations
In Development
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