Next up
still chugging along on the update, things are coming together pretty well 😁 hopefully we should have something playable out before too much longer.
if you're interested in learning a bit more about us, we were featured in the february issue of Indie Gamer Magazine. he did an amazing spread for us amd some other awesome looking indie games, check it out!
digging the title screen, and the music helps make it feel like a real game lol.
what do you think?
took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.
some of the ledges and torches that help guide the path now. definitely much easier to find the right path/climb the towers now.
I have yet to beat the boss without taking damage, he always gets me at least once lmao. maybe you can do better :D
The deeper you go, the darker it gets...
Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.
in case you need the controls layout until we're able to update it. gameplay hint; don't underestimate how useful a well timed dodge roll can be 😉.
We haven't left, We haven't forgotten, and we haven't given up. The remake of "The Code" has entered the QA phase and will be ready soon. when it's ready we'll post a link here to the new page.
random post, but this is where 85% of the game was built lol. my sister is selling it and it'll be gone tomorrow, but i wanted to document and share. a little 'behind the scenes' type thing lol.










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