6 months ago

We're launching a demo for our game "From the Heartlands" soon, if you'd like to check it out we have a page for it here on gamejolt now 😀. Heal the land, build up your homestead, help your neighbors and fight back the Witherbark.




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digging the title screen, and the music helps make it feel like a real game lol.

what do you think?

took all day but it's all in now. every level gives one point in every stat, and your playstyle will affect your characters stats as well. swinging a sword increases strength, hitting enemies increases sword ability, etc.

Reworked some of the farming systems to help a bit with more accurate placement. so now the player can walk when they're tending the garden and the hit locator will change colors depending on if it hits something else or not.

Quick peek at my loot to equip flow. Open chest, grab gear, drop it straight into your hands. Still early, but the core is solid and works with both controller and KBM. More polish coming soon.

Dialogue is in, with conditional checks and branching options as well, its feeling more like a game already

Light work today on combining a piece of data and a checkbox. Unreal can't do this through C++ templates so I had to manually make a variant for each data type. Made it for several universal Blueprint data types.

Updates to the crop system so you can tell when they're ready to harvest. also working on building add-ons for the homestead so now chicken coops are placeable. chickens can be harvested for their meat if you need it more than the eggs

WIP of the intro cinematic. Still very rough draft... but now we'll be able to add cutscenes and dialogue, to actually let the player communicate with the townsfolk and learn the story.

Exciting :D

Living room test

Finally got some icons for the craftables and decorations, so here's a little video of decorating the homestead.