Game
Tsalagi

10 months ago

Phew. Cleared the town of hippies

Now I'm at a rare point where the front-end code/gameplay has overtaken the back-end code/planning


Will probably make the video through the inciting incident to the first true quest of the hero's journey. But there is a bit of a to-do list first.

  • Sentry has a model, but need a Boy Raider and a Tough Raider

  • More attack animations for, well, everyone. Right now they're basically just going back and forth and...I don't know. Exchanging yo mama jokes?

  • More NPCs, especially some injured ones. Refine the initial healing scene, add necessary blocks (preventing some healing actions and disabling/enabling save function ) add some kind of reaction to the raid, even if it's just running back and forth

  • Animate the turning point of the prologue which actually sets in motion the journey (why the player has to do the thing versus anyone else)

  • Do some work on the pause menu, catch up on the information that needs to be displayed

  • Come up with some interesting backgrounds for the battle map because I'm tired of looking at the Godot logo

  • Misc shinies as they distract me

Then I will (most likely) make the video.



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Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient

Ah, yes, Grandpa and Grandma's old farmhouse, with a million rooms, basement full of mason jars, and the old '57 Chevy in the garage

I mean, not my Gramma and Grampa, but someone's, right?

Today's accomplishments include a rather smooth state machine, a functioning opening cutscene, and name input. It's not pretty, but there aren't any bugs

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

NEW PACKAGES AVAILABLE NOW!

Version 1.1.0 is now available for Linux and Windows

-Platform bugs fixed where player fell through the floor

-Area 2 accessible through Level 8

-Minor spiffing up, wax and polish

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Working on battles. A little different than last time, aesthetically, but still the same basic idea

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Battle State Machine is working Player chooses what to do, enemies choose what to do, and they even have variable rates of attack/defend/flee. Next step will be to actually start dealing damage