Game
PropHunt







3 years ago

Picking up objects using Physics Handle with Network Replication.

Note:

The Trace Distance Collapsed node is being used to prevent picked up object collision with player. You can change it to a fixed value or in my case the trace length.




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Pixel DMC DeLorean

PropHunt now available for Linux. YAY! ヽ〳 ՞ ᗜ ՞ 〵ง Major thanks to @UberPolice for Requesting & Testing.

Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions

Announcing the Lost In Isolation FNaF Game Jam

The GameJam Starts Friday (submit games below)

https://gamejolt.com/c/fnaf/plenty_s_fnaf_jam

Join The Discord For Updates

https://discord.gg/SWV9fQWZ2R

Hosted by @PlentyXD

Help from @hunterallen_ and me

Art by @Funkilicous and Yellw.00f

Another small Update!

V0.2.4

You knew Olaf, Ale Abbey's fluffy doggo. Prepare to meet Otto the cat, the monastery Cellar's sleepy restless guardian🍻⛪

You will - indeed - be able to pet them in-game for a bonus in Satisfaction!🐈☺️

#indiegame #petthedog #pixelart #screenshotsaturday

This little contraption is called an Insect Pooter (Don't laugh), used for collecting small insects.

I haven't finished building it yet but it works for a demo.

Currently residing inside is a longhorn Beetle.

Honey UI implementation into my Untitled project.

Some of the UI has been copied over from my other projects.

I am not that good with UI design, I'm just a programmer :P

Collected new gameplay footage this week. And finally found (and added) a new piece of music that suits the mood of the game

Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution