Game
PropHunt







5 years ago

Picking up objects using Physics Handle with Network Replication.

Note:

The Trace Distance Collapsed node is being used to prevent picked up object collision with player. You can change it to a fixed value or in my case the trace length.




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Changing the prop mechanics to accomodate the size of the object by using temporary capsule.

Its a bit hard since not all objects are round, and that the character sometimes falls through the floor.

Edit: Found a solution

Update 0.2.6

Size cut, Optimization and small fixes.

New lighting sneak peek

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions

@pm-studios is a Jolter to Watch who is doin' their part to publish awesome games and keep physical gaming alive! Their new game Bandit Trap launches on April 30! Complete the quest before it ends on May 5 and you'll get Coins!

Update 0.2.7

Small Additions, Changes & Fixes

The black void judges you silently

Gods, Death & Reapers is an innovative ExtrAction RPG set in an afterlife where mythology is real and the gods are dead. Fight through PvPvE, Story Mode, or Co-Op PvE to claim loot & bring balance to the realms.

Join the playtest: https://playtest.wolcenstudio.com

Superliminal in VR?

No not happening

But it was fun to try out