Game
PropHunt







5 years ago

Picking up objects using Physics Handle with Network Replication.

Note:

The Trace Distance Collapsed node is being used to prevent picked up object collision with player. You can change it to a fixed value or in my case the trace length.




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Superliminal PSX VR Edition

finally

Windows + Linux

Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions

Made some Glyphs for Nothing 4a pro

Links in article

The Blight has been buried for over 800 years...

What secrets lay intertwined amidst Eireos' ruins...

The journey begins July 21st!!

#pixelart #gamedev #indiegame #indiedev #jrpg

UI Overhaul

Rounded Corners and added colors to Buttons, sliders and spin boxes.

Which one do you like. Colorful, purple or indigo?

Last pic is the old UI

Is this a chaotic enough level or does it need more?

#GhoulFright #indiegame #indiedev #gamedev

Low effort drift

Another small Update!

V0.2.4

Hunter AI is complete now.

The basic search, investigate and shoot functions work.

I'll make it better over time, adding newer search methods, checking if the player switches props etc

Read Article for more info :)