Game
PropHunt







5 years ago

Picking up objects using Physics Handle with Network Replication.

Note:

The Trace Distance Collapsed node is being used to prevent picked up object collision with player. You can change it to a fixed value or in my case the trace length.




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Working on a gameplay modifier.

I need some suggestions

Edit: Changes & Editions

The black void judges you silently

okay I lied

I'm kinda interested in putting out a VR version

Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy! 

Wishlist the game now: https://bit.ly/LuckyTowerUltimate

More Progress on VR version

#LuckyTowerUltimate is OUT NOW on Steam and Nintendo Switch! It's your turn to become the Chosen One and rid the land of Evelius’s tower for good! https://store.steampowered.com/app/1700270/Lucky_Tower_Ultimate/

Sea Doggo

Wha.....????

@protoriastudios is a Jolter to Watch and the computer entertainment developer behind Optimum Link, Skyfear, Motocon, and more! Follow @protoriastudios and their game Skyfear before the quest ends on April 28 and you'll get Coins!

Superliminal PSX VR Edition

finally

Windows + Linux