Game
CasualBoy
12 years ago

Playable* Build


I have uploaded a playable* build (You can just move from room to room, killing orks that move towards you) as a thankyou to everyone that is following this project.

Some other good news, it looks like I managed to get malloc working so quad-tree based collisions are up next!



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Rooms! You can now travel from one room to the next! You can only do this once all the enemies in a room are killed (but there are not atm). Progress is really rocketing along. I may upload a rom tomorrow evening (even if there is really no gameplay).

Level Progression I fixed the bug in the engine, ported attacking over to the new engine, made the room selection smarter and introduced level progression! Check it out…

Movement Player movement is done, including basic collision detection (not demonstrated in the gif). I’ve improved the interface, which can be seen in a screenshot on the game’s page. I’m working on room loading at the moment.

Gif Trouble / Progress

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

Chiaki Nanami!

Fan art for Foolish I'm feeling kinda better so I drew this

Another house i made long time ago.