1 year ago

Playing valorant I was very inspired by the visuals... next art will be valorant style


of course half a year ago I had an attempt at this, I did it in blender... never finished it... but hopefully it will be more interesting in ue4.

I'll start after i finish the room (hn) after that i'll show that project but not every pixel changed xd



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Actually I kind of shouldn't show the non-rig rendering in ue5. it looks really bad on them. because it's in t-pose. I'd rather show it in full (I'll delete that post because it's a real mess lol)

Hello neighbor reborn Asset Release. Релиз ассетов.

(ENG/RUS)

I'm all set. I wanted to post hn rebron by creating an additional page on gj + writing a post. and then... uh...

I can't access it. Fuck.)

final renders. btw rig is there, but it doesn't fit the games at all. so i don't know. i'll probably post it, and then if someone wants to make it cool... By me (edit mesh/texture), enplay(base mesh), renz (Rig)

This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!

Accept the quest to get started.

the conehead from hn 3

blender + substance painter + gimp

gameready asset. as soon as he has the rig ready, i will post it to you for free.

Interface.

is visually almost done.

(yes here is once again this room, but sorry, I literally have no assets for the others XD)

DOWN BELOW

So there's a problem with neighbor eye color Some people like blue, some like green. Green is just canon. I want blue.

I found a solution to this problem - use both. but in different contexts.

blue eyes - reality

green eyes - not reality.