Pocket Fighter EX demo v0.3.1 has been scheduled to release on September 9th at 12 PM (noon) EST right here on GameJolt! Grab the update when it's live!
Gameplay Change List:
https://drive.google.com/open?id=1VluSGRhVe1VTUoMrGnTfZ1HT4cKu6hHb
Features Change List:
https://drive.google.com/open?id=1jbW3cYh0UhrBLGWCSh_mVkYJlnueWtpI
Next up
3 years before Pocket Fighter EX I made a sprite of Kazuya in Pocket style. I touched it up just a little bit for this post.
BIG ANNIVERSARY UPDATE!!
It's been a very difficult year. The paralysis, which I am still recovering from, and the medical bankruptcy that followed. In spite of that progress was made, maybe not as much as I'd like, but look!
You can mark Macro nodes as *Development Only* but they STILL GET CALLED IN SHIPPING?!
#UnrealEngine #UnrealEngine5 (I'm using 5.5.4)
I found unreleased dev footage!
WIP Rugal 98 stage. Rugal was going to be the Arcade boss. Also notice the bubbles spawning during knockdown events! #gamedev #streetfighter #KOF
(This game is cancelled because Unity Engine betrayed all of it's devs.)
This tweet from a mutual got my optimization psychopathy going.
I made Nodes to combine functionality for better aesthetics, variety, & (hopefully) performance.
Details & Benchmark in reply!
The item animations stay in sync always, no matter where, when, or how many spawn.
(60fps version in replies.)
It's been a lot of work to make Unreal Engine 5 do various "2D Retro Effects" but there's progress made.
This one is actually manipulating a Paper Tilemap layer in real time, not a solid texture.
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