Game
Carnage in Space: Crucible

3 years ago

Polishing time!

In response to some beta feedback, several enemies have gotten a lot smarter. Now even the lowly riflemen can jump up small hills and chase you away from their patrol zones!

This is one of dozens of minor tweaks I've been making recently.




0 comments

Loading...

Next up

Sure has been a while since I posted something new, huh? Well, that's because I've been working on something big (that, and bugfixing).

Here's a little preview of that something!

More underwater friends :)

Some new background elements in Chapter 4 (N). The sky's a little less barren now that there are more floating rocks off in the background.

These also use 3D depth for accurate scaling, parallax scrolling, and distance fog.

Here's more incredible art that Jolters made for #GameJoltColors25!

There's still time for YOU to enter!

Artists and posts linked 🔽

Oodles of options!

Accessibility aids aplenty!

I added some more settings lately to toggle distorted graphics, fine-tune the audio mixing, and other stuff. Hopefully this should make the game accessible to more kinds of players.

Here's GREAT art by your fellow Jolters as part of #GameJoltColors25!

Artists are tagged 🔽 Be sure to like their original posts!

I got a little creative block working on the lake level, so I skipped ahead for a bit.

This is the Boss Rush arena event! You fight many/all bosses back-to-back here.

I decided to go crazy with 3D effects here, since it happens in a virtual reality room.

I updated the character select screen again!

I ditched the blurred overlay background for a stylish color-changing gradient, and added a spotlight to justify the players' shadows.

I also combined player & difficulty onto 1 screen for efficiency.

This week's #FanArtFriday celebrates Story of Seasons / Harvest Moon! Accept the quest in your quest log to get started.

Presented without comment.