Game
A Day In The Life


6 years ago

Poll: Ditch the grass for something new?

Building up a few more demo areas today after spending a few day tweaking some of the games back end features. at the moment we're looking a bit dull while we make up more scenery.


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Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Buttons jump scare test shot

Buttons ver 2- jumpscare Test

Finally, you can sell the fruits/veg of your labour. :)

Our latest efforts have been rewriting our scene change code and with that comes some lovely transitions made using a greyscale image and a new shader.

Character customization: How and why bother? (expand)

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

(Mines and menus preview build)

Available for testing now