Game
A Day In The Life


6 years ago

Poll: Ditch the grass for something new?

Building up a few more demo areas today after spending a few day tweaking some of the games back end features. at the moment we're looking a bit dull while we make up more scenery.


  2 votes Voting finished



0 comments

Loading...

Next up

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

(Mines and menus preview build)

Available for testing now

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.

Character customization: How and why bother? (expand)

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Buttons jump scare test shot

Finally, you can sell the fruits/veg of your labour. :)

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

I know updates have been slow but there really isn't much to talk about when you're just tidying up existing code. We're looking at updating the art style to be just that bit nicer. The crop system working with an overhaul to interactions with tools.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.