Game
Robi Adventure




3 years ago

Post process material?

Hmm pretty simple, but let's take a closer look ( 3bit, 8bit, 16bit, and no PP ) For the observers, you will have noticed that the shadow areas are replaced by the scene view without PP for less black zone and give the stylized side




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I designed mechanical interaction objects for my game. I took a little inspiration from Tomb Raider and The Forest if you can recognize them.

hello there,

terminal b of my airport is under construction, here is a little progress of the work...

Hello there,

I start a new project: The "Planet Store". It's a colllection of NFTs only generated by blender (Geometry, Shading, UI... )

so if you like that, you can admire with this link:

>>> https://opensea.io/Broawz

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Hello there,

This is a part of the Terminal 2 construction of my Internationnal aerport.

Enjoy

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Let's try Nanite Foliage!

- RTX 2060

- Rayzen 7 3750Hz

- 1920x1080px

And it's not too bad

-- ROBI ADVENTURE --

Hello there, a little geography, there is the project map, we see two countries, and a small city-state hiding next to the Lidiem. To the north you have Svareiwn which is the second important power.

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

Hello there,

There is a little piece of the protagonist's house. It is inspired by a real castle: "Château du Feÿ". It's the start of my french touch...