7 months ago

POV: You've walked through a city 100 times and think:
"I could totally build this in Unity & Blender!"

Reality hits:
“Damn… this is crazy hard...”




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Finished making a Low-Poly player model (the idea was to make a Sci-Fi astronaut soldier), so here we go...

Player-Movement working for my isometric/post-apocalypse game

Devlog #1

Hey everyone, over the past two weeks I built a low-poly sci-fi city, added simple AI, and created a central conquest point they fight over.

Sector 1313 is inspired by the original Star Wars: Battlefront (2004/2005).

More to come soon.

— Edi

My last improvements to this model before abandoning it lol

Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.

Sorry, no animations or textures yet—it’s all placeholders for now!

A collection of faces I've worked on this year

Working on an animal-crossing like, post-apocalypse game on #godot. What are your thoughts on this idea?

don´t mess with the gang [W.I.P]

ik its been a long time sence ive used game jolt but as a gift here is 2 fnaf 2 posters i made

W.I.P Halo-Like FPS style shooter. Do you like it?