11 months ago

POV: You've walked through a city 100 times and think:
"I could totally build this in Unity & Blender!"

Reality hits:
“Damn… this is crazy hard...”




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Player-Movement working for my isometric/post-apocalypse game

Hey,

I’ve decided to rename the project to 'Dust & Flesh' and slightly adjust the overall concept.

The core idea is still the same, but in a darker, more atmospheric direction that better fits the vision I have.

More updates coming soon.

Spooky ahhh ghost-town 👻- what should be the game around it 🎮?

WIP

W.I.P Halo-Like FPS style shooter. Do you like it?

Visual Update and New Direction:

And QnA!

Sneak peek: What do you think of my randomly generated city? The buildings are AI-generated in 3D. It’s gonna be an urban war-themed rogue-like in third person.

Sorry, no animations or textures yet—it’s all placeholders for now!

Join me on an epic journey as I create a thrilling third-person shooter, blending the relentless combat of Helldivers 2 with the brutal chaos of Space Marine 2

Little project today

Devlog #1

Hey everyone, over the past two weeks I built a low-poly sci-fi city, added simple AI, and created a central conquest point they fight over.

Sector 1313 is inspired by the original Star Wars: Battlefront (2004/2005).

More to come soon.

— Edi