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54
2 years ago

​Preview release v0.65.0


-more tweaks to room layouts
-new ui sounds
-fixed a bug where a tilemap could not be found
-fixed a very old bug in the controller that activates/deactivates assets
-fixed issues with faulty rotated tiles
-swamp and lava bubbles now have increased image speed
-new cheatcode ************
-increased the enemy respawn time
-fixed a bug when where footstep sound stopped when walking against walls (don't ask)
-fixed a bug when hero would stop running when hovering over an interactable object that was still far away
-improved casting performance
-relic vendor has a name now and a bit of lore
-slightly repositioned fps and stats
-fireball skill hitbox is now more precise
-during a storm, leaves will only fly in area's that have trees
-new asset bridge
-tweaked a bit "where" gore drops..I expect this will have to be improved



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Been working a bit on the layout of a new area.

Have also done a lot on the audio side of things, but that'll be for a bigger showcase. (and also noticeable in the next updated version of the demo of Malachi) https://gamejolt.com/games/malachi/733320

v0.67.1 Release notes

v0.67.2 Release notes

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

v0.65.0 Release notes

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

Learn the rules here: https://gamejolt.com/c/gamedev/highrisejam

Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

v0.67.4 ~ The Szymanski update ~ Release notes

v0.66.0 Release notes

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

In the next demo, explosive barrels will be included.

They do exactly what you'd think they do.

During dev, I recalled that gunpowder was invented in China.

Hence, I marked the explosive barrels, with what I hope is Mandarin for "Gunpowder".