-more tweaks to room layouts
-new ui sounds
-fixed a bug where a tilemap could not be found
-fixed a very old bug in the controller that activates/deactivates assets
-fixed issues with faulty rotated tiles
-swamp and lava bubbles now have increased image speed
-new cheatcode ************
-increased the enemy respawn time
-fixed a bug when where footstep sound stopped when walking against walls (don't ask)
-fixed a bug when hero would stop running when hovering over an interactable object that was still far away
-improved casting performance
-relic vendor has a name now and a bit of lore
-slightly repositioned fps and stats
-fireball skill hitbox is now more precise
-during a storm, leaves will only fly in area's that have trees
-new asset bridge
-tweaked a bit "where" gore drops..I expect this will have to be improved

Preview release v0.65.0
Next up
Work in progress to make Malachi's companion (the cat) a bit smarter. She'll try to avoid the heat of the battle now. Not perfect yet.
Been working a bit on the layout of a new area.
Have also done a lot on the audio side of things, but that'll be for a bigger showcase. (and also noticeable in the next updated version of the demo of Malachi) https://gamejolt.com/games/malachi/733320
v0.66.0 Release notes
Play @pm-studios
' Bandit Trap Open Beta!
Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.
Complete quests based on the game!
Play the beta: https://bit.ly/BanditTrapBeta
v0.64.0 Release notes
BIG NEWS: Your Bandit can wear a Game Jolt hat and shirt in Bandit Trap!
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
It ends on March 23rd at 6 am CET!
v0.65.0 Release notes
v0.67.4 ~ The Szymanski update ~ Release notes
This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.
Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta
In the next demo, explosive barrels will be included.
They do exactly what you'd think they do.
During dev, I recalled that gunpowder was invented in China.
Hence, I marked the explosive barrels, with what I hope is Mandarin for "Gunpowder".











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