-more tweaks to room layouts
-new ui sounds
-fixed a bug where a tilemap could not be found
-fixed a very old bug in the controller that activates/deactivates assets
-fixed issues with faulty rotated tiles
-new cheatcode ***********
-increased the enemy respawn time
-fixed a bug when where footstep sound stopped when walking against walls (don't ask)
-fixed a bug when hero would stop running when hovering over an interactable object that was still far away
-improved casting performance
-relic vendor has a name now and a bit of lore
-slightly repositioned fps and stats
-fireball skill hitbox is now more precise
-during a storm, leaves will only fly in area's that have trees
-new asset bridge
-revised the gore system. When there is not enough place, gore will be smaller or not show at all
-fixed drawing depth issue between vendor inventory and hero inventory
-F5 can be used to enable/disable HUD
-pressing alt now highlights all loot
-fixed a bug with the holy beam skill sound
Next up
Preview release v0.65.0
v0.64.0 Release notes
For #screenshotsaturday, here's a part of yesterday's playthrough of the Malachi demo. The full thing can be viewed here:
Me and @0LD_school as animatronics ?? Urh I was not sure what I was going for..
v0.67.4 ~ The Szymanski update ~ Release notes
In the next demo, explosive barrels will be included.
They do exactly what you'd think they do.
During dev, I recalled that gunpowder was invented in China.
Hence, I marked the explosive barrels, with what I hope is Mandarin for "Gunpowder".
v0.67.2 Release notes
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
v0.66.0 Release notes
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