-minor tweaks to area layouts
-tweaked day night cycle handling
-tweaked weather handling
-started layout of new areas
-replaced a lot of sounds with bought assets
-better 3D audio handling
-tweaked save handling related to sounds
-new tileset cobblestone_dirt
-new tileset wall_wood
-much better event saving system (events such as broken objects, open chests, ..)
-new asset bath
-tweaked some tilesets
Next up
Been working a bit on the layout of a new area.
Have also done a lot on the audio side of things, but that'll be for a bigger showcase. (and also noticeable in the next updated version of the demo of Malachi) https://gamejolt.com/games/malachi/733320
v0.67.1 Release notes
For #screenshotsaturday, here's a part of yesterday's playthrough of the Malachi demo. The full thing can be viewed here:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
In the next demo, explosive barrels will be included.
They do exactly what you'd think they do.
During dev, I recalled that gunpowder was invented in China.
Hence, I marked the explosive barrels, with what I hope is Mandarin for "Gunpowder".
Lucky Tower Ultimate is a chaotic, comedy roguelite. Escape from an incredibly dangerous, randomly generated tower in a slapstick adventure that looks like a cartoon and feels like a joke. Slashy slashy!
Wishlist the game now: https://bit.ly/LuckyTowerUltimate
v0.67.2 Release notes
v0.66.0 Release notes
v0.67.4 ~ The Szymanski update ~ Release notes











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