-minor tweaks to area layouts
-tweaked day night cycle handling
-tweaked weather handling
-started layout of new areas
-replaced a lot of sounds with bought assets
-better 3D audio handling
-tweaked save handling related to sounds
-new tileset cobblestone_dirt
-new tileset wall_wood
-much better event saving system (events such as broken objects, open chests, ..)
-new asset bath
-tweaked some tilesets
Next up
Been working a bit on the layout of a new area.
Have also done a lot on the audio side of things, but that'll be for a bigger showcase. (and also noticeable in the next updated version of the demo of Malachi) https://gamejolt.com/games/malachi/733320
Work in progress to make Malachi's companion (the cat) a bit smarter. She'll try to avoid the heat of the battle now. Not perfect yet.
v0.67.1 Release notes
Valentine’s Day is coming soon! @OperaGX
is celebrating by dropping the Valentine’s-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. 🥵 Play #MaximumLoad here: https://bit.ly/MaximumLoad
For #screenshotsaturday, here's a part of yesterday's playthrough of the Malachi demo. The full thing can be viewed here:
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
v0.67.4 ~ The Szymanski update ~ Release notes
Preview release v0.65.0
In the next demo, explosive barrels will be included.
They do exactly what you'd think they do.
During dev, I recalled that gunpowder was invented in China.
Hence, I marked the explosive barrels, with what I hope is Mandarin for "Gunpowder".











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