Game
Hypertrig
1 year ago

PREVIOUS LOGS:
Before joining GameJolt, I posted a few logs on Youtube (and probably will continue to). If you want, you can view footage of the game here:
https://www.youtube.com/playlist?list=PL6CE86rJW49i-Yz3hjiioFep-dH-Gz0XB




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I'm really surprised at all the attention my last Hypertrig post got. So I thought, why not post another? I've been busy rewriting a few things lately, and with that comes a new mechanic - the ability to slam and meteor slam enemies!

Trying to get myself to post on game jolt again, and it's been like...5-ish months?

Anyway, I've updated the damage overlay today. Now it has splatter effects like all the cool fps games out there. Not that this is an fps. :P

<Flashing lights warning> Throughout the past few weeks of developing Hypertrig, my Gunstar Heroes/NES Mega Man inspired game, I've been working on "enemy ambushes". Here's a rough preview of that!

Since actual dev progress for Hypertrig has been slow lately, here's a WIP song for an opening part later in the game :) (it still needs a lot of work)

Since I've been working a lot these past few weeks, I haven't gotten to show any actual footage from my game, Hypertrig. So to change that, here's some quick WIP footage I recorded of attacking objects. :)

Hypertrig, an in-development run & gun platformer inspired by #GunstarHeroes, #MegaMan and #Ultrakill!

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

The whole squad is here!

Interested? Follow me!

So here's the first of the zodiac signs i will make for the next weeks.