Game
JICE

1 year ago

Progress on implementing new animations! I think the true first person camera approach where you can see your character’s movements besides arms works really well for parkour games.




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New voice lines for robot toasters. More weird, more squeaky, more lore-accurate.

This week I was researching ways to seamlessly transition between levels in Unreal. My plan for JICE is to show a statistics window at the end of each map and load the next one in the background (yes, I really don't like loading screens)

Started writing lines for future NPCs. One of them is a robot that likes to say inspirational quotes and take the factory job seriously. The other character is a merge of a robot and a candy planet inhabitant, which causes internal clash in personalities.

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Was improving the donut mechanic that launches the player in a forward direction. Turns out, if you jump a certain way into it, you will get super boosted.. Probably will leave this as a feature

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Made some conveyor belts. These are splines that automatically spawn new parts of the conveyor as I move it.

Some new sounds for the flying tin cans The toasts they throw now actually sound soft and crunchy

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Starting another level grey box. This part is a long conveyor passageway that sends goods from spaceport to other parts of the station.