4 years ago

Progress on level 2. Haven't been able to do that much because of work and a restoration project I've been doing. Still, it's coming along :)




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Marble Assault Classic will have the level overview/select menu just like its #godot engine counterpart.

Progress for the beta release is on track, expect something next week :)

Keep It Running is FINISHED! Alas I cannot yet publish it on Gamejolt because I STILL do not have been accepted for payments... Are they ever going to respond.

In the meantime you can buy it on ItchIO :)

Sorry for being a little quiet atm, insomnia has been kicking my rear :) Currently finishing up the first Boss fight and finishing up that level as well. Getting close to the public beta of Classic :)

Instead of doing #FanArtFriday, enter to win Opera GX’s #FirstStandArtContest!

This is your chance to win $5,000 USD! 💸

Art is your weapon. Garen is your champion.

Enter here: https://bit.ly/FirstStand

(We've included Garen variants for inspo!)

Here's the Early Access trailer of Keep It Running, now available on ItchIO and soon (?) on Gamejolt, maybe lol

Updated trailer for the final release coming soon too :)

A proud and noble warrior, Garen fights as one of the Dauntless Vanguard.

He's also your chance to win up to $5,000 USD 💵 as part of Opera GX’s #FirstStandArtContest!

Enter here: https://bit.ly/FirstStand

See more variants of Garen for inspo 🔽

This is one angry mofo. He's also your boss.

Better work faster!

Taking a short break from Marble Assault to finish up the beta of Keep It Running. More to come soon!

Once again impressed with just how convenient, flexible and easy things are in Godot. This LIDAR experiment I made in 30 minutes from scratch... Using SDF collission and 10000 GPU particles. Great performance on a GTX1060ti.

Visual Update and New Direction:

And QnA!

Testing the bossfight, it's almost functional lol :P

I really wanna get things done this weekend!