
Progress on the first boss of Marble Assault :)
Also implemented fog by blending the scenery with the skybox, since I do the global lighting and sky in one pass anyways, works really well!
Next up
There we go, (mostly) proper menu. Hiscores are displayed for each unlocked level, locked levels are greyed out.
May have forgotten the "back" button lol
Marble Assault Classic will have the level overview/select menu just like its #godot engine counterpart.
Progress for the beta release is on track, expect something next week :)
Sorry for being a little quiet atm, insomnia has been kicking my rear :) Currently finishing up the first Boss fight and finishing up that level as well. Getting close to the public beta of Classic :)
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
Head over to the shop to collect yours 👉 https://gamejolt.com/#shop
Sorry for the quietness the past 3 weeks, Disinfection is requiring a lot of attention and it's _that_ time of the year haha
I may also have some news about my Industrial Revolution factory worker horror game, soon~
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
Here's the Early Access trailer of Keep It Running, now available on ItchIO and soon (?) on Gamejolt, maybe lol
Updated trailer for the final release coming soon too :)
Progress on the Marble Assault Classic bossfight level. Textures are still basic, but I'm happy with the arrangement so I can start wrapping this up :)
The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam
To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!
Once again impressed with just how convenient, flexible and easy things are in Godot. This LIDAR experiment I made in 30 minutes from scratch... Using SDF collission and 10000 GPU particles. Great performance on a GTX1060ti.













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