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34
Game
Chaosector
19 days ago

Progress on the test room in Chaosector, where you can spawn any item and any enemy you have encountered to test your builds!




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Was testing a new enemy type (ranged), and may had forgotten about the importance of giving cooldowns

For today's boss addition: a tree with feet

My game's builds may get too chaotic at times (Items you find are random, there's currently 500+ items)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Since my game has a bunch of team-support mechanisms, I have decided to add health bars so you can monitor your party's health (And finally find out who keeps letting your team down haha pls don't actually bully each other)

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Progress on some of the items/mechanics requested, looking forward to implementing more! (Thank you for the fun ideas!)

WIP on a new snowy biome for my co-op roguelite arena, tried a dim terrain just so one can still see hazards

@balmut is a Jolter to Watch! They post great game dev updates! Follow them before the quest ends on October 15 and you'll get Coins!

WIP on my game's bestiary system, which can be utilized in the test room to spawn any enemy the player has encountered to test item builds