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Game
Project Purple
2 years ago

Progress update ~

Implemented parallax and interaction markers! I probably still need to tweak the speeds of each layer (even though I already spent a whole day on it )

Backgrounds created using Hugues Laborde's amazing viking asset pack (link in desc)


Link to the asset pack on itch / all visuals are placeholder for now as I'm working on the core game systems!

It's so nice seeing stuff coming together like this



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I'm still around~ and Vladleen drawing!

vvv expand for a small update/explanation for inactivity vvv

Ava ~ Blind devotion timelapse!

Art post with final image & character intro > https://gamejolt.com/p/ava-blind-devotion-skilled-with-the-spear…

(sorry for the weird square artifacts, not part of the drawing, it's just some lag)

Today's progress

I had forgotten about this brush I made a while back and I am simply in love with it (tho maybe I should tune up the opacity a little)

Also I think first time I draw a character with props (and so many too) (this is a cropped screenshot)

Akatori is an epic metroidvania where you wield your staff to fight, jump, and explore diverse realms across different eras.

It's also one of the games that's part of Steam Next Fest!

Play the Steam Next Fest demo now: https://bit.ly/Akatori

WIP! MC finally has a name too: Esther which I think suits her energetic and positive self very well, while still having that rough charismatic edge to her.

Also, time to try the thin lineart style that's been calling out to me for some time now °v°

Happy Devruary! Devruary Day 28 celebrates @Decrypt ! He's the game dev behind Fractal! We also have a question for the devs of Game Jolt: What game dev skill are you trying to level up next?

warmup sketch, will finish tomorrow

Did you miss out on any of the games we highlighted from Steam Next Fest? They're all listed in the article. Check out their demos before Next Fest ends!

Almost done- but i need to save my energy for other drawings today so i think this will be finished tomorrow.

Trying new things with this one (again no idea what I'm doing but hey it looks fine) and I'm rather happy with how it's turning out c:<