We've got a kinda boring update today, folks. Graphics Settings! While I still give no promise that just everyone will be able to run the game, I have been working hard on making optimizations, fixing bugs, and of course, creating a graphics settings menu as seen in the first attached image. That said, due to visual and audio cues both being very prevalent in this game, shadows cannot be COMPLETELY disabled, only set to Low, to ensure a consistent and intended gameplay experience. BB's AI is also still in-progress. As usual, everything is also subject to change. See you next update!
Next up
Game is currently undergoing some major reworking on the code side (and my contracted project is still taking full priority on my part), so here's a little something in light of the lack of updates.
New Inventory Menu UI for my next game
Doing some fun stuff with shaders this time around.
Maskie Reveal Teaser!
Going to update this again later tonight. Recently replayed it with a friend of mine and feel like polishing it up a bit, it could use a little more direction. Also restoring a cut NPC.
This week's #FanArtFriday celebrates Five Nights at Freddy's! Go to gamejolt.com and accept the quest to get started.
Progress Update No. 10
#WIPWednesday i miss doing wip wednesdays so this is what im currently working on the last scene is unfinished and i still have alot of scenes to add but i really like alot of stuff i have done so far so i might aswell show that of :D
Today I realized that thanks to the addition of broken doors that are stuck halfway closed, all of my enemies are going to need to be able to crawl under them, and so, crawl they will.
7 comments