Game
Five Nights at Freddy's: The First Location
3 years ago

Progress Update No. 2


Heya! My trip got delayed by a day, and so here's another update, as I got straight to work upon hearing that.

Fredbear is completely and entirely finished! He has an (early) jumpscare animation, he triggers game over, and he can move to every camera I planned for him to move to, and does so in a matter dependent on his AI (at higher levels, he is more likely to take the most optimal path). The Marionette is also mostly finished, but still needs a jumpscare, which will probably come after my trip. As soon as Spring Bonnie's AI, animation, and functionality is done, I will likely consider a 2 night demo.

That's all, have a good day/night/morning, everyone.

(Side Note: I don't plan to make these a daily thing, by any stretch. Progress has just been surprisingly fast.)



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Unreal Engine has some uh...interesting rendering bugs...

yeah idk how this happened. I just accidentally moved a slider too much and hell broke loose.

The game page for my next game release, the FNaF-inspired "CASINO CASUALTY", is live! It is set to release on September 13th, should everything go according to plan.

https://gamejolt.com/games/casino_casualty_game/1004233

Progress Update No. 8

My new small horror project, ATONEMENT, is out now. It's a scavenger horror game featuring music composed by the creator of Slender: The Eight Pages, with similar gameplay to go along with it.

https://gamejolt.com/games/atonement/1052650

Progress Update No. 9.5

The new update is officially planned out and set in stone. It's going to be a bit of a departure from the main game, gameplay-wise, and going to take some time. To compensate, it will act as the game's sequel and the conclusion to the story. See you soon.

CASINO CASUALTY - UPDATE VERSION 1.0.9 - AVAILABLE NOW

How do we feel about gambling in our horror games

(We have pinball, too, but that's for later)

Added some fun teasers to the game page. Most of them are kinda pointless, since, the characters have been seen already, but it was nice to take a day to chill and render some fun stuff out. Enjoy the callbacks

Progress Update No. 10