Game
Immortal Sins

5 years ago

Prologue's re-written. Time to take care of the rest of the part I need to do so.




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Waz zis? An overhauled map? Yes. Coming soon.

Something something... Stuff that I worked on.

Added the option to rebuild the cache. This will clear the cache and then decompress the files from the packages.

Peeking behind a tree!

It's pretty early, but here's a look at a mob manager, handling the enemies in the game. The code streamlines the programming of the enemies. Hopefully, I can expand it to more useful ways.

¡Era hora de que apareciera el último acompañante de esta aventura! ¡Roque, el primo de Ciro!

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It was time for the last party member to appear! Roque, Ciro's cousin!

Time for a bit of shenanigans: RPG Maker MV running on top of Tauri! This more future proofed framework means better performace and smaller file sizes. It does require some re-work in the engine, but it could lead to true cross-platform games.

A bit of an old but goodie coming back: Quick Load! In an upcoming update, you can jump back to where you left off with a push of a button.

Yearly GJ post. More updates in X and Itch.

This is a screen overlay that appears when spit in the face / blinded.

Who did this?