Game
A Day In The Life

7 years ago

Quick look at something else that came to mind when creating the lighting system. different settings for different systems. longer nights for winter, brighter and longer days in summer. no real effect on gameplay but adds to the feel.




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Grey boxing the first layout for the game, But got very distracted making this arcade tunnel. But its starting to take shape at least.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

Character customization: How and why bother? (expand)

(Mines and menus preview build)

Available for testing now

Character bits! We're currently throwing together the character animation pieces for the new customization system :P

VERY early test of very basic systems in my new project. Do your work, keep the lights on, and everything will be fine. I really want to gush about some of the things not seen here, but will save that until they can be shown off. FnafKit who?

Opinions on a new graphics style?

Some map progress since yesterday. some arcade cabinet props that just need some textures, tunnels had some more work put into it and the restaurant is slowly being built up.

working on a new mechanic for the prototype. no need to wander over to those far away items when you can just send in your drone.

Finally, I've had some time to do some more work on the recode. There is hardly anything to see except for this utilitarian clock which can be swapped to 12 and 24 hours in settings. The lighting again changes through the day too.