Game
A Day In The Life

6 years ago

Quick look at something else that came to mind when creating the lighting system. different settings for different systems. longer nights for winter, brighter and longer days in summer. no real effect on gameplay but adds to the feel.




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Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.

Character customization: How and why bother? (expand)

Finally, you can sell the fruits/veg of your labour. :)

Buttons jump scare test shot

Asking the big questions today. We won't support changing your characters outfit or gender but you can give our beloved testguy a name. Character customization will come later, as it will take planning to get it as versatile as we want at the moment.

(Mines and menus preview build)

Available for testing now

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Buttons ver 2- jumpscare Test

Opinions on a new graphics style?

Character bits! We're currently throwing together the character animation pieces for the new customization system :P