7 months ago

Quick Traphole test!
I might adjust it so it waits for the Trap to open slightly before creating the dust cloud, but I want to do as little extra Creature animations as possible




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Added Spaghetti!

Was hard to draw at this size, maybe I'll try again. I should make this give you a decent amount of HP/MP, since you need to cook Pasta first to use as an ingredient!

Happy Sunday Lunch day everyone! I hope you're all well and get to eat some damn fine food today! Take care of yourselves and have a fantastic day!

Happy 31st birthday to the Mega Drive port of Zero Wing!

https://www.youtube.com/watch?v=hHAfOwsLkHM

Happy #WIPWednesday!

Are you working on a game? A song? Something else? Tell us in the comments!

Well I think I've got it sorted? Expanding Buildings now costs resources. I'm going to have to do some work on the cost though, they get real expensive, real fast!

🕹️ Enter The Highrise Game Jam Before It Ends On May 5! 🕹️

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Learn how to make a world on Highrise (which you MUST do to enter the jam) here: https://gamejolt.com/p/the-highrise-game-jam-is-underway-watch-t…

The jam has cash prizes! 💸💸💸

I think I maths'd it? I was being dumb and adding the axis changes together for the last bit and then removing one, instead of multiplying them together!

Also works for shrinking, so it works out the refund! (although I think I'll half and floor that....)

Buildings now have Material Cost and refund for changing the Wall/Floor types! Also updated the Expansion Cost, making it relative to the current Wall/Floor types.

Highrise Game Jam Reminder: In order to enter to win the Jam, your game must be created in Unity and submitted using the Highrise Studio Hub.

Learn all the deets about the jam at https://gamejolt.com/c/gamedev/highrisejam

Did a decent rework of how Goblins act when trapped in a walled off area. Previously they'd just teleport out, now they only do that if they're in an object. They now try to recalculate a path, as well as having different path size options.