Game
A Day In The Life

4 years ago

Rain effects are now more than a tinted screen with some fancy scrolling going on.




0 comments

Loading...

Next up

Buttons jump scare test shot

Opinions on a new graphics style?

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.

Light menu is still undergoing it's refit, some behind the scenes code changes making it easier to edit multiple lights. A light will also toggle on/off depending on its intensity. So custom events don't need to be loaded with two different commands.

I'm currently working on a new game with a team of people. Here's a mannequin being assaulted for test purposes. Gotta do what you gotta do for your damage systems.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Buttons ver 2- jumpscare Test

Hi everyone, I wanted to put my project back out there after taking some time off. Fnafkit is a game about creating custom fnaf games with no need for programming. I'm also looking for anyone interested in helping out! https://gamejolt.com/games/TKFNAF/444860

(Mines and menus preview build)

Available for testing now

Quick update on the project, Dialogue system has been rewritten from the old version of the game, functionally the same but a lot easier to use. The camera has been worked on and the inventory is being expanded with things like drag and drop.