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SLENDYTUBBIES REBOOTED

19 days ago

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#slendytubbies #update #3d #unreal #progress


 well hello there! it's been a while.

so let's get down to business, shall we?

So let's start off with the obvious: ''where is slendytubbies rebooted?!''

and I feel like I answered this multiple times. It. takes. time.

I'm no experienced game dev believe me, but I do want this project to come true and be finalized. but with school always crawling up my ass it's nearly impossible thus why the sudden slow of development along with technical issues in the game aka bugs.

but enough of the bad, let's bring in the good for once:

1st: I've finally started working on the story for the game on paper and it's going very swell! there are new characters.. enemies..locations.. but I should've probably said this before but: THE ENTIRE STORY IS VERY DIFFERENT FROM THE ORIGINAL GAME. ALL CHARACTERS SUCH AS RON, GUARDIAN ETC WERE COMPLETELY REWRITTEN FROM SCRATCH ALONG WITH THE ENTIRE STORY. otherwise, the main title wouldn't have ''rebooted'' on it. 

hell at one point in the story there is a segment where you are in the 1920s. yes, a teaser for upcoming events cause you guys are awesome.

2nd:

the reason for the slow development is cause of.. .drum rolls, please.....

Telsa/Tank

I've been fed up for the past weeks now trying to make his AI actually smarter with no success, that is when I decided 3 days ago that I'll remake it from scratch. 

which is the best choice I've made cause now it's going a bit easier

3rd:

Before the 1.5 Alpha, which I hope to release later on. (not giving exact dates) I've asked my buddy @krazegames to make an original soundtrack for the game and what I've heard from some of the drafts, they are absolute fire and beautiful

well, that's all the time I have since I'm writing this at 1:33 AM,

Again I apologize and don't want to make any excuses to seem lazy or unproductive, a lot is going on behind the scenes.

This has been Cybro, see you all soon



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