Game
Codename - Industrial

2 years ago

Really, I have nothing to show you now (Read article pls, I gave answes on some questions there)


Why showed nothing per month?

How you know, I do 2 or 3 posts per month, but now I lost my activity here. So why? I prepared and took exams. I had no time to work under this game


When will the trailer?

I hope in the August, maybe at the middle of month if everything will be good


How much is the game ready?

70 percent. Only left 2 shifts and 4 freeroom phases (there will be 8 in total), other small stuff, which need for plot and gameplay(extra menu for example)


When the game comes out?

I don't know. I hope in the next two weeks after the trailer's release.


Why has the game developing so long?

I making thing this game alone, fully alone. There isn't any developer team, only I, unity and my ideas, which I trying to make come true. Only who really helps me is my friends and of course you, the people who wait this game(I hope you still wait)

At the end, I recommend you wait the trailer of the game. Again, only wait....



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Just some stuff I did resently. Rate it pls

Gonna update it in near future

My first art, that was drew on phone by finger

This week's #FanArtFriday celebrates the release of #SecretOfTheMimic!

Accept the quest to get started.

Rate pls, need your reactions:3

Both the game and the TV show of The Last of Us have been praised for their depiction of Bill. In 2013, GLAAD described the game's Bill as being "as deeply flawed but wholly unique a gay character found in any storytelling medium this year."

Alr, just add new small features like shortcuts and code for statusbar at bottom of the window. Also, finish with all windows styles, bug fixes and ect. Your opinion? Wanna hear it

Did some updates:

- Add windows type, but it isn't realized for now

- Programmed states - Active and background (hide and pined in works)

- Add slider

- Add input field

- Some fixes for toggle boxes

- Fullscreen added

- Window now can be closed

Michelle stars in the neon survival horror game Sorry We're Closed (which was published by @akuparagames .)

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