2 years ago

Rebuilt the Text Generation for Item Usage, it now loops to add all the effects of the item, using correct wording.

Also if the Item doesn't buff any stats but does have another effect like Removing Status Effects it puts it on line 2 instead of 3.




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Nothing I make will ever be better than the tiny birbs

Happy November everyone! I hope you all had a wonderful October! Mostly optimisation and reworks this month.

https://www.patreon.com/posts/141102397

WOOP!

Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt! 

Head over to the shop to collect yours 👉 https://gamejolt.com/#shop

Opera GX's #GXNailArt competition has arrived on Game Jolt!

You might have missed Worlds, but you can still be a winner. Take part in the #GXNailArt contest to have a chance to win Riot Points!

Get started by completing our #GXNailArt quests!

Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.

Updating water, added some stuff to make things more visually pleasing. I think I need the tint back or maybe to try different blending. Kinda want to try a displacement map again instead of the directional movement? Need to find that again. (laptop gif)

Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.

Ooo pretty!