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201
3 years ago

Recently started learning Unity.

This is what I made in 2 days.


So I decided to learn Unity.
The best way (at least for me) was to make a similar project I made when I started learning Unreal. So a simple physics based ball roller is what I went for.

Here's what I've done so far

  • Used the newer input system to map movement and reset to start functionality

  • Working with textures and materials

  • Applying Physical Material

  • Terrain manipulation

  • Foliage placement

  • Simple hud and end screen

  • Post processing

  • Made a spline mesh (not used here)

To help myself a bit, I made a similar project in unreal using a rolling template, although it was quite broken and I had to manually fix that first.
This kinda helped me to pace myself by helping me work on one thing at a time. I would do something in unreal like make a hud to just display the level name, then I would try to remake that in unity.

Assets are not mine, These are publicly available assets made by kenny



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ah yes

something that I haven't touched in a month and worked fine is now suddenly causing a crash

thanks unreal

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Superliminal in VR?

No not happening

But it was fun to try out

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More Progress on VR version

okay I lied

I'm kinda interested in putting out a VR version

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