So I decided to learn Unity.
The best way (at least for me) was to make a similar project I made when I started learning Unreal. So a simple physics based ball roller is what I went for.
Here's what I've done so far
Used the newer input system to map movement and reset to start functionality
Working with textures and materials
Applying Physical Material
Terrain manipulation
Foliage placement
Simple hud and end screen
Post processing
Made a spline mesh (not used here)
To help myself a bit, I made a similar project in unreal using a rolling template, although it was quite broken and I had to manually fix that first.
This kinda helped me to pace myself by helping me work on one thing at a time. I would do something in unreal like make a hud to just display the level name, then I would try to remake that in unity.
Assets are not mine, These are publicly available assets made by kenny
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