
Redemption of the Damned. Devlog #2. Vambraces.
Working with the vambracers of the main character we achieved shine, scratches and realistic metal effect.
Vambracers are part of the armor, defence for the forearm worn.
Next up
RoD. DevDiary. Combat mechanics:
- parry, causing stunning of the enemy;
- block with loss of stamina;
- fast hit with normal damage;
- heavy hit with increased damage and high consumption of stamina;
- one-handed ax that can be purchased in the village.
Happy to show the significant progress in development of "RoD" for the last monthes. https://www.youtube.com/watch?v=qgrW9fZIzeo&t=4s
Here we focused on improved visual&sound effects when causing and receiving damage, using weapons; improved enemy animations; UX/UI system core.
Valentine’s Day is coming soon! @OperaGX
is celebrating by dropping the Valentine’s-inspired game Maximum Load. Step into the wardrobe and guide PC Man through a satisfying install. 🥵 Play #MaximumLoad here: https://bit.ly/MaximumLoad
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Happy Devruary! Devruary Day 11 celebrates @Asthon_ES
! They're an Indie studio recently created to produce their own games including Magic Frog! We also have a question for the devs of Game Jolt: How do you usually plan a game dev project?
DevDiary: ragdoll.
What could be better than killing the imps in different ways?
Beautifully slam the enemies against the elements of the environment, for sure.











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