As many of you may know, FAUXTALE's main selling point is having a story and some characters "created" by AI. However, I also understand that gen AI has become somewhat controversial in recent years for stealing from real creators, so I'd like to address that now.
First of all, I do NOT support the use of AI art or music in professional games or projects, and I can assure you that AI is not involved in FAUXTALE's creative or development process. I prefer to support creators rather than machines, a sentiment I'm sure many of you can agree with.
Now, while this is 100% true, some AI tools have still been used as a "starting point" for FAUXTALE. Here's how that works:
What We Used:
Only two AI sites were used in the creation of FAUXTALE: InferKit and ChatGPT.
InferKit is a more creative AI, so a few of the characters and areas from FAUXTALE (like the Yellow Man and the Afterlife) came from InferKit-created docs.
Meanwhile, ChatGPT was used to interpret these docs into a more fluid and connected story, the influence of which is seen across FAUXTALE.
Keep in mind that this all happened in mid-2022, before anyone knew the true detriments of gen AI.
What We DIDN'T Use:
In my opinion, while AI is a powerful creative tool, it should never be used in place of a real person.
For instance, human artists will always be used for FAUXTALE, human programmers will be coding the game, and human writers will make the script.
Additionally, since InferKit has recently been discontinued and I have grown well past my liking of AI, I consider FAUXTALE's time using AI completely over.
I'm closing this chapter of FAUXTALE's development and moving on.
Additional Info
That said, I'd love to give a short breakdown of what in FAUXTALE was and wasn't conceptualized by InferKit/ChatGPT.
AI-created:
All main Normal Mode areas (not including sub-areas) except for Act 3's main area.
The Yellow Man and Afterlife Analyst.
Small story details like Faux getting shot in the eye.
Human-created:
Characters like Death, Toots, and all main Act bosses.
All enemies.
Full lore and connections between AI docs.
All game code, music, art, writing, and concepts.
(Besides Faux themselves) the entirety of Hard Mode, including plot, lore, characters, areas, everything.
Eventually I also plan on sharing the AI docs used to create FAUXTALE, so look out for those in the future.
If you have any further questions about FAUXTALE's utilization of gen AI, feel free to ask in the comments.













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