Game
FAUXTALE + FAUXTALE: Hard Mode

6 months ago

Regarding the use of generative AI in FAUXTALE.

(read article)


As many of you may know, FAUXTALE's main selling point is having a story and some characters "created" by AI. However, I also understand that gen AI has become somewhat controversial in recent years for stealing from real creators, so I'd like to address that now.

First of all, I do NOT support the use of AI art or music in professional games or projects, and I can assure you that AI is not involved in FAUXTALE's creative or development process. I prefer to support creators rather than machines, a sentiment I'm sure many of you can agree with.

Now, while this is 100% true, some AI tools have still been used as a "starting point" for FAUXTALE. Here's how that works:


What We Used:

Only two AI sites were used in the creation of FAUXTALE: InferKit (rest in peace, soldier) and ChatGPT.

InferKit is a more creative AI, so many of the characters and lore points from FAUXTALE (like the Yellow Man and the Afterlife) came from InferKit-created docs.

Meanwhile, ChatGPT was used to interpret these docs into a more fluid and connected story, the influence of which is seen across FAUXTALE.


What We DIDN'T Use:

In my opinion, while AI is a powerful creative tool, limits must be set for it.

For instance, real artists will always be used for FAUXTALE over AI, real programmers will be coding the game, and real writers will make the script.

Additionally, since InferKit has recently been discontinued, I consider FAUXTALE's time using AI completely over.

I'm closing this chapter of FAUXTALE's development and moving on.


Additional Info

That said, I'd love to give a short breakdown of what in FAUXTALE was and wasn't conceptualized by InferKit/ChatGPT.

AI-created:

  • All main Normal Mode areas (not including sub-areas) except for Act 3's main area.

  • The Yellow Man, Afterlife Analyst, and Act 6's boss.

  • Story details like Faux getting shot in the eye, the Bridge, etc.

Human-created:

  • Characters like Death, Toots, and most main Act bosses.

  • All enemies.

  • Full lore and connections between AI docs.

  • (Besides Faux themselves) the entirety of Hard Mode, including plot, lore, characters, areas, everything.

Eventually I also plan on sharing the AI docs used to create FAUXTALE, so look out for those in the future.


If you have any further questions about FAUXTALE's utilization of gen AI, feel free to ask in the comments.



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FAUXTALE - Summer Devlog

We’re back!

As the release of the Afterlife Apartments demo creeps closer, I've been trying to post less...

...if I've already posted all the content, why play the game?

The team and I have still been making solid progress, and our 2025 release goal seems likely.

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REBRAND! (sorta)

To emphasize the new direction FAUXTALE has been taking in recent months, the game page has been updated and given a new title:

FAUXTALE + FAUXTALE: Hard Mode.

On behalf of myself and the team, we hope you enjoy what’s to come.

Muffet - Day 2 #Joltober25 #Spider

* You glance into the pool of water.

* What do you see?

* A reflection of yourself?

* Or something else?

* Either way, you're glad to have looked.

Thank you, UNDERTALE.

(3/3)

New track! An updated version of Afterlife Apartments, the game's first area theme!

https://soundcloud.com/l8ta8tw8/afterlife-apartments-v2

#Undertale10 I never played Undertale besides the Demo of it (and only played a little bit of chapter I of Deltarune).

But it was so everywhere online that I ended up learning about most of it from gameplay videos and even ended up watching fan-animations

Progress is still being made, both on Hard Mode and Normal Mode!

Expect a short development update within the next week or so.