

Regularly I try to practice good old pencil & paper drawing. This is good for improving character design, pose and animation in my games. Here's the last session! No eraser here, so I guess there are some mistakes... Take care!
Next up
A bit of gameplay: turtle ride, climb, and stealth... Hope you like it ! Made with unity & blender
Improving the ocean: now there are real 3D waves & you can feel the altitude changing while sailing them on your turtle. You can jump off waves, there are little crates to crash into to get loot, and I've tuned down the FX (bloom & reflection)
I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?
Hey! Last month I've worked on polishing the chapter 3 of the game. Levels include a villa, an grassy island, mines, a lava boss and some kind of factory. I hope you like it! Made with Unity, Blender & Krita. As always, like & follow to support me!
@Cherrioffical
my pen dying before I could finish the drawing was not apart of the plan...
Some news on my devlog about polishing the game and an upcoming demo:
Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.
DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !












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