1 year ago

Some news on my devlog about polishing the game and an upcoming demo:

https://oneiricworlds.com/en/2023/06/polish-demo-release/




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Improving the ocean: now there are real 3D waves & you can feel the altitude changing while sailing them on your turtle. You can jump off waves, there are little crates to crash into to get loot, and I've tuned down the FX (bloom & reflection)

Just sailing my turtle on the ocean, enjoying the blue skies and waters... Nothing fancy, but hopefully there's a smooth and peaceful vibe to it.

I added waves and foam to the ocean 🌊🌊🌊

I used vertex displacement and multiple layers of textures & masks to avoid obvious repetitions. Still work in progress, but it's starting to get interesting. The render stack was quite complex to setup however !

Happy Video Game Day! 🎮

Celebrate by completing our quests!

(They'll be in your quest log until September 19th.)

DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !

so darn cute 😭🥺 edit: i'm having lasagna for dinner by coincidence, lol

I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?

Hey! Last month I've worked on polishing the chapter 3 of the game. Levels include a villa, an grassy island, mines, a lava boss and some kind of factory. I hope you like it! Made with Unity, Blender & Krita. As always, like & follow to support me!

The different stages of the creation of a new character for my game, from the paper & pen sketch done quickly, to the final game integration. I wanted to create an old and cool/zen grandma. I hope she looks cool !

Made with Unity, Blender, Krita