I'm working on polishing the magnetic grapple fx & sfx. It works pretty nice with the wall climbing. What do you think?
Next up
DAY 4193: I'm working on gardens, grass, plants, FXs & day/night cycle to polish this Mansion level. I feel like a gardener/architect :) It's starting to look OK I think! As usual, if you want to help me, you can share & follow me. Thanks a lot !
Just sailing my turtle on the ocean, enjoying the blue skies and waters... Nothing fancy, but hopefully there's a smooth and peaceful vibe to it.
Some news on my devlog about polishing the game and an upcoming demo:
Happy Video Game Day! 🎮
Celebrate by completing our quests!
(They'll be in your quest log until September 19th.)
I added waves and foam to the ocean 🌊🌊🌊
I used vertex displacement and multiple layers of textures & masks to avoid obvious repetitions. Still work in progress, but it's starting to get interesting. The render stack was quite complex to setup however !
so darn cute ðŸ˜ðŸ¥º edit: i'm having lasagna for dinner by coincidence, lol
I've written a new post on my blog about Patreon & Festivals ! And yes, I have a patreon if you want to support me
I guess this will help a lot with all the unity storm happening...
[en] https://oneiricworlds.com/en/2023/09/festivals-patreon/
[fr] https://oneiricworlds.com/fr/2023/09/patreon-festivals/
Some random screens from my game: climb, stealth, turtle ride, and a boss! I made everything with Blender & Unity.
Silvy
Hey! Last month I've worked on polishing the chapter 3 of the game. Levels include a villa, an grassy island, mines, a lava boss and some kind of factory. I hope you like it! Made with Unity, Blender & Krita. As always, like & follow to support me!
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