Game
Undermaker

25 days ago

Report #31 - 07 Mar 2026


Apologies for last post putting 2023, it was past midnight, coding at that time is so tiring.

Anyways, quick devlog really, I added battle backgrounds, had to readjust the way layering worked for these, they were all being drawn in the obj_game, but that makes it troublesome.

you couldn't place an enemie in between if you weren't using the draw function, which is not ideal if you are intending to do object orienteded manipulation with your enemies, cause either both the background and the damage ui are behind the enemie sprites, or they are both above it, it was not ideal so I had to create an obj_renderer and spawn them as they are needed since those are the only ones I can draw stuff dynamically with draw_text() and other draw functions.

Wish there was just a way to create like a canvas in game maker studio 2 in any layer or depth that either is created or exists, and just draw in it with the draw functions, and it automatically draws in that layer or depth, I could find that extremelly useful so I don't have to create an obj_renderer just to do that behavior, what a waste of object memory just for that...

Well development is going okay, those are all the features once again I wanted to add, I should do showcases of some features that are built in so you know they exist and have an idea on how to implement them in code (plus documentation), and back to documenting with me, see ya soon!



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Btw, this engine won't come with a shop template, mostly because you probably want to make your own, depending on your needs and style of game you are making, I believe you can make one with the stuff that the engine already has :3

Little headsup guys, I will be away for 3-4 days, I will still be posting stuff, but yeah documenting will be delayed, I expect to finish, release and create communities and support places for you to start experimenting with Undermaker tomorrow :3

Report #35 - 14 Mar 2026

Play @pm-studios ' Bandit Trap Open Beta!

Grab your rocket chairs, vacuums, and toilet tornadoes! Report one more time for our final beta! Live through March 23rd 6 am CET.

Complete quests based on the game!

Play the beta: https://bit.ly/BanditTrapBeta

Report #39 - 31 Mar 2026 (Released project)

This week's Fan Art Friday celebrates Bandit Trap! Accept the quest in your quest log to get started.

Defend your home or steal treasure in the open beta: https://bit.ly/BanditTrapBeta

Report #38 - 23 Mar 2026 (Undermaker tomorrow?)

Report #34 - 12 Mar 2026

Don't miss out on your chance to complete our #AetherAndIron quests and get trophies!

Complete the quests in your quest log.

Play the demo & wishlist now: https://bit.ly/AetherAndIron

No report tonight, but some progress tho, I spent the day on some events, one has a life too to enjoy -w-, so well enjoy a bit of the testing menu for simple game features my engine covers.