Not really I still have to document but that's the only thing that I have left remaining to do, this is it, no more features need to be tested and no more need to be adjusted or added, I'm on the final stretch.
In this video I showcase a bit of a feature that kinda happens with Jerry on Undertale, in which you ditch it and if you don't clear the other enemies in time Jerry comes back and does its effect in battle again.
However instead of the battle ending if Jerry is not present and the other enemies as well are not present, I made it so it continues, it's your job as the programmer to make a condition to spare the enemies or be able to kill them in one way or another.
Again if you want to modify this behavior I have defined, you can do so by editing the engine, it's free to edit, no problem at all, just you gotta know how to.
Be creative on these and make sure not to softlock the player on a battle making the enemie never selectable, that's not good game design, test throughly and get people to test your games before releasing them.
Soon enough the engine will be out, just want to document the code itself and I can release a first build for you to start creating, make a community and I will even be using this engine to make stuff to test its reliability and consistency.
Documentation will be lacking the first days for now, but I will work on it quick as soon as this engine is out for you ^^.
















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