1 year ago

Reposting my #GameDev post for last month because my brain isn't behaving.

https://www.patreon.com/posts/may-game-dev-82526894

Thank you for checking it out




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It's nearly 6am, I gotta sleep "I don't think so" - OneShortEye and Summoning Salt urghhh

Ok, this version works without physics. I had to scrounge up some old bullet code from a platformer project I have.

It's nowhere near as accurate, and entirely random bounce angle when colliding with something. But it works and use like 15 lines of code?

In the meantime, here's some more Pokemon finds. I think my Rat might also be sick?

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

Happy Sunday everyone! I hope you're well! Family is all back so I got Sunday Lunch today!

Also, so many shiny maonkeys!

Time to get back to Progress Post!

Please take care, do your best and remember you're all awesome and unstoppable in your goals!

I guess everyday is a Friday when it's a #FanArtFriday! This one's my most recent art of Majora's Mask

Oh no, it's sick

OH! Different way of doing it.

11 lines of code, no randomness needed to stop them bouncing forever up and down!

This still means individual objects for the balls and bouncers, but no physics engine definitely means this is possible for minigames!

Happy #WIPWednesday!

Are you working on a game?

Making some art?

Practicing a song?

Something else?

Tell us in the comments!

DING!